|Dwarven Racial Traits|
+2 Constitution, +2 Wisdom
Humanaoid: Dwarves are humanoids with the dwarf subtype.
Base Speed: 20ft.
Slow and Stead: A dwarf's speed is never modified by armor or encumbrance.
Hardy: All dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.
Stability: All dwavers gain a +4 racial bonus to CMD when resisting bull rush or trip attempts when standing on the ground.
Split Heritage: Each dwarf much choose to gain the benefits of being a northern dwarf or southern dwarf.
Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Gnome, Orc, Sylvan, Terran, Trollish, and Undercommon.
Stonecunning: Norther dwarves gain a +2 bonus on perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Artificer's Eye: Northern dwarves gain a +2 bonus on appaise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Shards of the Past: Northern dwarves pick two knowledge skills. They gain a +2 tacial bonus on both of these skills, and those skills are treated as class skills regardless of what class the dwarf takes.
Stonesinger: Northern dwarves gain a +2 racial bonus on caster level checks to overcome spell resistance and a +2 racial bonus on dispell checks. Northern dwarves are treated as 1 level higher when casting spells with the earth descriptor or using powers of the Earth domain, bloodline powers of the earth elemental bloodline, and revelations of the oracle's stone mystery.
Weapon Familiarity: Northern dwarves are proficient with light picks, heavy picks, and warhammers, handaxes, and throwing axes, and treat any weapon with the word “dwarven” in its name as a martial weapons.
Battle Hardened: Southern dwarves gain a +1 racial bonus to their CMD.
Fearless: Southern dwarves gain a +2 racial bonus on all saving throws against fear effects.
Mountaineer: Southern dwarves are immune to altitude sickness and do not lose their Dexterity bonus to AC when making Climb checks or Acrobatics checks to cross narrow or slippery surfaces.
Sprinter: Southern dwarves gain a +10 foot racial bonus to their speed when using the charge, run, or withdrawl actions.
Relentless: Southern dwarves get a +2 bonus on combat maneuver checks made to bull rush or overrun an opponent. This bonus only applies while both the dwarf and its opponent are standing on the ground.
Endurance: Southern dwarves gain endurance as a bonus feat.
Weapon Familiarity: Southern dwarves are proficient with battleaxes, and treat any weapon with the word “elven” in its name as a martial weapons.