Orcs are a race of warriors, born on the Kuan Fe Steppes and having formed a powerful empire on the merits of its individual members. Orcs are trained from when they can first hold a sword in their use, and are renowned for their ability to pick up and use just about any blade. Even this amazing ability is often overshadowed by what have made the Orcish war machine so powerful, their ability to recover quickly from even greivous wounds and continue fighting while doing so. Orcs can take blows that should kill them and recover in just a few minutes to perfect health, without so much as a scar. 

Orish Racial Traits

+2 Strength, +2 Dexterity

Humanoid: Orcs are humanoids with the orc subtype.

Medium Size

Base Speed 30ft.

Ferocity: Orcs that fall below 0 hit points but are not yet dead can continue to fight, If it does, it is staggered and loses 1 hit point each round. It still dies when its hit points reach a negative amount equal to its Constitution score.

Intimidating: Orcs gain a +2 racial bonus to Intimidate.

Darkvision 60ft.

Lesser Luck: Orcs gain a +1 racial bonus to all saving throws.

Fast Healing 1: Orcs regain 1 hit point each round. Except where noted here, fast healing is just like natural healing. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow lost body parts. Fast healing continues to function (even at negative hit points) until a member of this race dies, at which point the effects of fast healing immediately end.

Sword-Trained: Orcs are trained from birth in swordplay, and as a result are automatically proficient with swordlike weapons (including bastard swords, daggers, elven curved blades, falchions, greatswords, kukri, and two-bladed swords.)

Languages: Orcs begin play speaking Common and Orc. Orc with high Intelligence scores can choose from the following: Draconic, Dwarven, Giant, Gnome, Goblin, Sylvan, and Halfling.